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Rtx 3070 benchmark 1080p
Rtx 3070 benchmark 1080p







  1. RTX 3070 BENCHMARK 1080P 1080P
  2. RTX 3070 BENCHMARK 1080P DRIVERS

Game settings were configured to "Ultra" with V-Sync disabled.

RTX 3070 BENCHMARK 1080P DRIVERS

The latest AMD drivers (16.6.1 with Mirror's Edge Catalyst support) were used for testing.

rtx 3070 benchmark 1080p

Our thanks to supporting hardware vendors for supplying some of the test components. We tested using our updated Multi-GPU test bench, detailed in the table below. Helps with non-oblique application of textures to surfaces. Objects in-game will look less detailed and complex with lower mesh quality, but performance will improve (particularly with regard to the triangle/geometry processing).Īnisotropic Filtering: Should not impact performance. Think of a mesh for modeling clay – same thing. Mesh Quality: Controls how complex meshes are. Post-Process Quality: Quality control for everything that happens at the end of the render pipeline, after geometry and rasterization. We are uncertain if this governs physical effects. If encountering very specific “lag” when near buildings with a lot of mirrored glass, try reducing this setting.Įffects Quality: Particle and other effects. Reflection Quality: Impacts reflection accuracy and presence in mirrored surfaces – there are many in Mirror's Edge, as you might guess. Texture Quality: Resolution of textures in-game. That's something you probably want in most use cases, but not for testing. With this enabled, the graphics quality will scale dynamically with available VRAM. GPU Memory Restriction: This is an important setting. to 2.0) will increase render resolution while retaining the monitor's native resolution, thereby improving quality without requiring a monitor upgrade. If you're getting exceptionally high performance and feel like further bolstering graphics, increasing this ratio (e.g. A 1.0 setting is recommended and will match the resolution configured in-game. Resolution Scale: Changes the scale of rendered graphics to be higher or lower resolution than the native display resolution. Monitor (1/1): Which monitor to use and how many to use, if a multi-monitor setup is detected. Enabling reduces tearing, but introduces potential stuttering (repeat renders in the event a frame misses or FPS dips below the refresh rate). Vertical Sync will lock the framerate to the monitor's native vertical refresh rate (or halve it, if the GPU cannot sustain the native refresh rate).

rtx 3070 benchmark 1080p

A wider FOV will allow the player to see more on screen at once, but wider FOVs run the risk of distorting objects (depending on the resolution and display setup). This controls how “stretched out” the player's perspective is. Mirror's Edge Catalyst Graphics Settings ExplainedĬharacter Camera FOV: The Field of View. Mirror's Edge Catalyst Graphics Card Benchmark Mirror's Edge Catalyst Max Graphics Settings with GTX 1080 Our selection was very cut-down because of DRM. We're hoping to run the 290X, 270X, GTX 950, and SLI/CrossFire setups in Mirror's Edge Catalyst, but the device limitation on the game is preventing that. We've also looked briefly into VRAM consumption (further below) and have defined some of the core game graphics settings.īig Note: We really wanted to test more cards.

rtx 3070 benchmark 1080p

RTX 3070 BENCHMARK 1080P 1080P

The video card benchmark looks at performance scaling between High, Ultra, and “Hyper” settings, and runs the tests for 1080p (Ultra), 1440p (Ultra), and 4K (High), with a splash of 1080p/Hyper tests.

rtx 3070 benchmark 1080p

We're trying to add more cards as we continue to circumvent the DRM activation restrictions – which we're mostly doing by purchasing the game on multiple accounts (update: we were able to get around the limitations with two codes, and it seems that the activation limitation expires after just 24 hours). Our Mirror's Edge Catalyst graphics card benchmark tests FPS performance on the GTX 1080, 1070, 970, 960, AMD R9 Fury X, 390X, 380X, and more. The new game just came out, and aims to bring optimized, high-fidelity visuals to the series. Just enabling PhysX alone was enough to bring most systems to their knees, particularly when choppers unloaded their miniguns into glass to create infinitesimal shards. Mirror's Edge – the first game – had some of the most intensive graphics of its time.









Rtx 3070 benchmark 1080p